BOOST_CLASS_EXPORT_GUID( EntityComponent, "EntityComponent" )
BOOST_CLASS_EXPORT_GUID( ModelController, "ModelController" )
BOOST_CLASS_EXPORT_GUID( CameraController, "CameraController" )
BOOST_CLASS_EXPORT_GUID( SkeletonController, "SkeletonController" )
If not used, your program may simply crash without telling you where and why. At least that's what happened to me, ruining an otherwise perfectly fine Saturday afternoon :/
Also, it's now possible to create and attach cameras to entities through the editor. In addition to their primary free-fly camera, all 3D viewport can then select and preview all available cameras. This is useful to set up and test in-game cameras. The screenshot illustrates how a third person camera may be set up for a mech game:

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